76 per cent students from this university suffer in basic English language skills

A survey conducted by a group of students came across that 76 per cent of students from Ambedkar University Delhi (AUD) suffer problems in English language skills.

76% students from this University suffer problems in basic English language skills

76% students from this University suffer problems in basic English language skills

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A survey conducted by a group of students came across the fact that 76 per cent of students from Ambedkar University Delhi (AUD) suffer problems in basic English language skills i.e. lack of vocabulary, grammatical problems, and problems in sentence formation.

Details of the report:

  • The survey was conducted by the Progressive and Democratic Student Community (PDSC) between October and November 2016
  • A total of 410 students were surveyed
  • The students were from BA, MA, MPhil and PhD batch
  • “A total of 76 per cent students from government schools face problems related to basic English language skills i.e. lack of vocabulary, grammatical problems, and problems in sentence formation and so on. On the other hand, students from private schools face problems with academic jargon, complexity of ideas and lack of confidence among others,” the group noted according to an Indian Express report
  • As per the reports, “The purpose of such a survey is to remind students, professors, and the administration that the question of language is extremely sensitive, pervasive and complex.”

Students who are affected by this problem include:

  • Women and those from ‘lower’ castes, in particular the poor, Dalit, Bahujan, Adivasi
  • “This creates a sense of deficiency and inferiority amongst them within the campus. Thus, it is evident that the question of language is a question of social justice,” the group included.
  • 70 percent of men are affected, while the count rate for women is 82.3 per cent
  • source”cnbc”

CBSE won’t apply its 3 Indian language plan for Class 10 Board exam till 2020

A senior official said that “even if the new plan is approved by the ministry and CBSE starts working on the scheme it would not” happen before 2019-20.

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In a sigh of relief for all board students and their parents, the Central Board of Secondary Education (CBSE) has recently come up with a new plan (three-language formula) for Class 10 Board examination.

(Read: Why is CBSE removing its international curriculum?)

According to a new proposal, if a student is currently studying in Class 7 or above, need not worry about shifting to schools affiliated to CBSE where three-language formula is applicable.

Here’s why:

  • It is speculated that the government has decided this keeping in view the schedule of students studying in the current academic session and does not want to disturb them.

(Read: CBSE Class 10 Board exams to get compulsory, official notification released at cbse.nic.in)

When did the proposal of three-language formula come in?

  • Last year, in December, CBSE had sent the proposed three-language formula for secondary education to Human Resource Development (HRD) Ministry, clearing all the doubts over it and when the new scheme would be implemented
  • As per sources, there were differences in the existing three-language formula of CBSE and the proposed scheme:
    1. The scheme extends till Class 10
    2. It will not include foreign languages as one of the options for students.

Key notes of the new plan:

  • In the new plan, candidates are required to take up three Indian languages listed in schedule VIII of the Constitution, one of which could be English
  • The three languages would be main subjects in the Class 10 board exams
  • Also, students can study a foreign language, or a non-listed Indian language, as an additional subject, which will be non-qualifying in nature.

According to a senior HRD official, even if the new plan is approved by the ministry and CBSE starts working on the scheme it would not “happen before 2019-20”.

“When the scheme is implemented will depend on the how soon the policy is finalised. Once the policy is framed, the schools would need to be given time as under this formula a student will get the option of 22 languages, for which teachers need to be appointed,” said  CBSE official in recent TOI report.

source”cnbc”

Virginia review: This detective thriller adapts the language of film to games

Virginia

When I reviewed Event[0] last month I said, “This might just be one of the most importantindie games of the year.” And then along came Virginia.

Like Event[0], Virginia belongs to a growing subset of experimental games, ones focused on expanding the language of games as much as—or sometimes more than—commercial appeal or approachability.

Whether or not their individual experiments are successful, I feel these games are important to experience if you care about the growth of the medium—not least because you can expect their better ideas to be “borrowed” by the bigger-budget games of the future.

Lynchian

Long preface aside, I don’t think Virginia is a particularly successful experiment.

You play as FBI Agent Anne Tarver, a recent graduate of the academy who’s ostensibly assigned to work a missing persons case. This is pretense, though. Your main charge is your partner, Maria Halperin, who you’re investigating as part of an internal affairs matter.

Virginia

Never before, not even in the heyday of ‘90s full motion video, have film and games drawn so close together. What initially purports to be some sort of detective game is essentially a two-hour short film where the player is occasionally required to click the mouse.

It raises questions about interactivity. How much agency do you need to give the player for a character to resonate, for a game to instill that very particular sort of empathy unique to this medium? We keep pushing this idea further and further.

“Okay, Telltale games are sort-of like a long, semi-interactive movie but controlling the dialogue seems to keep players interested and build empathy. Can we go further? What about a game where you just walk around a family’s home? That still works? Okay, let’s go further still.”

Virginia dispenses with even the trappings of a game in the traditional sense, instead co-opting the visual language of film and television. Letterboxing, sure. Thirty frames per second, sure. But mostly I mean its heavy reliance on jump cuts and match cuts—a nod to Thirty Flights of Loving in the end credits is almost unnecessary, as it’s clear whereVirginia’s inspirations lie. You’re in the middle of some action, and then suddenly you’re teleported through time and space to the completion of that action.

Virginia

So a long drive through the countryside is instead presented as three short clips, the sun arcing across the sky and the scenery changing outside the windshield. Or a walk to the basement is ten seconds of a hallway, ten of you walking downstairs, and then ten of wandering the basement itself.

No matter that we’ve abridged time and space. The cut is a standard part of film, excising the boring bits to tell a more concise story or draw the audience’s attention to matters it might not notice otherwise. With over a hundred years of film behind us, we’ve grown accustomed to the jump cut as it exists in filmed media.

But it’s decidedly non-standard in gaming, and its use in Virginia is somewhat novel, allowing for trippy dream sequences and a larger sense of scope than could be handled if the player had to physically travel to each location. A whole town can be rendered in a few key points.

The downside is it undercuts the very same empathy games are so brilliant at establishing. Despite some criticism from vocal parts of the games community, the so-called “walking simulator” genre has mostly been successful in its own way, I think because there’s something psychologically satisfying about controlling even an aspect as basic as a character’s movement, of charting a space on your own terms.

Virginia

Virginia excises that last bit of agency, instead aiming to both railroad players through a story and to disorient. As a result, it’s hard to feel any attachment to the characters or the town of Kingdom, Virginia.

An aside: It could be argued that this is done on purpose, as in Bertolt Brecht’s distancing effect. From this viewpoint, Virginia purposefully pushes the audience away emotionally in order to focus it intellectually on the injustices of our political system, or America’s relation to race/gender. This is a possibility, but I think it’s more likely that Virginia tried to instill true emotional empathy with its characters and failed by nature of the game’s structure.

And that’s partially because the language of film isn’t really translated into Virginia. Superficially, it works. There are film-esque jump-cuts and it makes for an intriguing visual style. But we don’t get the benefits of other important film techniques—different shot types, or framing, or the other elements that make up a coherent scene.

The lack of dialogue certainly doesn’t help either. I actually love Virginia’s lo-fi style, and think the game creates some strong environments out of fairly simple tools. But the lack of dialogue puts a larger burden on Virginia’s animations—particularly its faces—to communicate emotion to the player, and that’s difficult when characters have all the expressiveness of a wooden doll.

And then there are genre concerns. I think a detective story was perhaps Virginia’s gravest error, if only because it implies some sort of investigation or—dare I say it?—interaction on the part of the player. Even in mystery novels, half the appeal is trying to solve the story before the characters. What often makes a good mystery is feeling like all the pieces were there, if only you’d been able to put them together.

Virginia

Virginia’s mystery is set-dressing though, and is of secondary concern to a more character-centric vein of storytelling layered on top. That’s not bad in-and-of-itself, but in a game already set on subverting so many player expectations it’s just another layer of abstraction between the audience and the game’s emotional core.

But as I said up top, I think Virginia will prove to be one of 2016’s most important indie games even if it’s not entirely successful, and I meant it.

Games are just starting to experiment with the language of film in an artistic way, rather than as mere utility (i.e. cutscenes). I expect that trend to continue, and Virginia adapts film editing in a far more audacious manner than Thirty Flights of Loving or evenQuadrilateral Cowboy.

Virginia also makes extensive use of symbolism—still a rarity in games, which is baffling considering its importance in storytelling and its pervasiveness in other mediums. Virginiaisn’t especially sophisticated in its approach. Its symbols are rather ham-handedly presented to the audience, and ad nauseum.

Virginia

Nevertheless, there’s something to be said for a game that works in subtext, that encourages a deeper reading of the story beyond “What you see is what you get.”Virginia’s recurring bison and bird motifs may be overdone by the standards of film/TV, but their mere presence is still sophisticated vis-a-vis stories in video games.

Bottom line

I don’t like Virginia, nor do I think it’s successful in accomplishing what it set out to achieve, but I do think someone’s going to look at it and be inspired, and maybe that person will make something great. Or maybe the person after that.

And so we throw Virginia into the growing pile of games I think are important for people who care about the avant garde in gaming—alongside The Beginner’s Guide, Papers Please, Event[0], Soma, and others. These games are almost all flawed in some way, and our scores often reflect that fact, but they’re important. They broaden the way we discuss games, even as they change what games discuss.

source”gsmarena”

Google’s cool new natural language tool is called Parsey McParseface

5 google

Google has changed the way developers build applications that understand human language — and in the finest tradition of the Internet, has named the result after Boaty McBoatface.

The company announced a new SyntaxNet open-source neural network framework that developers can use to build applications that understand human language. As part of that release, Google also introduced Parsey McParseface, a new English language parser that was trained using SyntaxNet.

The launch is a move to democratize the tools for building applications powered by machine learning. Google claims that Parsey is the most accurate model in the world for parsing English. Making it freely available to developers means applications that need to understand natural-language queries will be easier to make.

Parsey — along with the rest of SyntaxNet — is made possible by powerful machine learning tools. It’s built to tackle the problem of understanding humans, which is incredibly difficult for computers. That’s because we speak and write ambiguously, and while human beings are remarkably good at parsing all that, computers have a harder time with it.

By making tools like these available, Google can empower developers and other computer-science researchers to build applications that better understand human input, without requiring those people to resort to typing out exact commands in perfect machine-readable syntax.

All this is part of an arms race by tech companies to be the best at creating new intelligent capabilities that developers can use to build applications. IBM’s Watson platform is a rival to Google’s tools, and Microsoft has its own contenders.

Those capabilities are used to create things like intelligent chatbots that people can interact with using plain text. Having Parsey McParseface interpreting the queries coming into a bot could make it easier for the bot to respond intelligently.

Google’s cool new natural language tool is called Parsey McParseface

5 google

Google has changed the way developers build applications that understand human language — and in the finest tradition of the Internet, has named the result after Boaty McBoatface.

The company announced a new SyntaxNet open-source neural network framework that developers can use to build applications that understand human language. As part of that release, Google also introduced Parsey McParseface, a new English language parser that was trained using SyntaxNet.

The launch is a move to democratize the tools for building applications powered by machine learning. Google claims that Parsey is the most accurate model in the world for parsing English. Making it freely available to developers means applications that need to understand natural-language queries will be easier to make.

Parsey — along with the rest of SyntaxNet — is made possible by powerful machine learning tools. It’s built to tackle the problem of understanding humans, which is incredibly difficult for computers. That’s because we speak and write ambiguously, and while human beings are remarkably good at parsing all that, computers have a harder time with it.

By making tools like these available, Google can empower developers and other computer-science researchers to build applications that better understand human input, without requiring those people to resort to typing out exact commands in perfect machine-readable syntax.

All this is part of an arms race by tech companies to be the best at creating new intelligent capabilities that developers can use to build applications. IBM’s Watson platform is a rival to Google’s tools, and Microsoft has its own contenders.

Those capabilities are used to create things like intelligent chatbots that people can interact with using plain text. Having Parsey McParseface interpreting the queries coming into a bot could make it easier for the bot to respond intelligently.

Apple’s iBooks store and iTunes films close down with the aid of chinese language government

Apple logo from inside Apple Store in Boston
A chinese regulator is said to have ordered Apple to shut down its iBooks keep and iTunes films only six months after the offerings were released within the country.

The movement towards Apple in a rustic, which it costs as its 2d largest market with the aid of revenueafter the U.S., came from the kingdom administration of Press, ebook, Radio, film and tv, suggested Thethe big apple times, quoting two humans who spoke on the circumstance of anonymity.

U.S. tech businesses have been below pressure to conform with chinese net policies and censorship, with a few internet services like facebook and Twitter blocked inside the u . s ..

but Apple has had more achievement in negotiating this marketplace, which became meditated in itslaunch in February of its Apple Pay provider in tandem with financial institution card community China UnionPay, no matter competition from local players like Alipay.

The contemporary incident will now not have any on the spot impact on Apple’s tool sales due to the fact both iBooks store and iTunes movies had been launched only some months again, and chinesecustomers have many opportunity platforms they can flip to, stated Tay Xiaohan, senior market analyst at IDC China.

The close down of the services may want to, however, affect the relationship among Apple and thechinese language government, Tay said. There can also be a bigger impact inside the long time ifgreater Apple offerings are blocked, such as Apple Pay, which play a important element in locking Applecustomers into its ecosystem, the analyst brought.

the 2 Apple offerings were close down closing week, however an Apple spokeswoman told NYT in aassertion that the the corporation hopes “to make books and films available once more to our customersin China as quickly as feasible.”

Apple did now not straight away touch upon the closure of the offerings. The chinese regulator couldn’tbe immediately contacted.

The business enterprise’s phone enterprise had a strong fourth sector in China. It shipped a record 15.5million iPhones, and ranked 1/3 in the market with a 13 percentage market percentage, strategy Analyticsstated in January. The corporation become helped by way of extending its retailer coverage throughoutthe usa and via Apple song and different localized services, the research company said.