Taslima Khan and J Vignesh

Let’s say after a game on his mobile phone a 12-year-old boy has been able to master a little more of Calculus, or an impatient girl in fourth standard plugs into a tablet to know more about the ‘bite marks’ on Pluto, they wouldn’t necessarily be representative of a distant future.

Education-technology startups over the past decade have been transforming how youngsters learn, mainly via visual or interactive online modules that make learning instant and complex concepts more palatable. Several of these firms, though, are tethered to the formal model of education in India that is rooted in rote-learning and focused on test scores, which has largely meant linking students to tutors online or helping them improve test scores by generating multiple practice papers.

With technology rapidly evolving and students wanting to reach beyond structured boundaries, entrepreneurs and educationalists are pushing the limits trying to engage better with them. They are creating mobile-first, cloud-headquartered, analytics-based products, with emphasis on simplification and ease of use.

The four-people team at Oust Labs wants to make preparing for exams fun by putting friends and classmates through game-like competitions on its mobile application. The startup, founded last year, encourages students to hang out with friends on Oust as they bust challenges designed for 9th-12th standard students in science, math and social science.

A leaderboard features the top scorers, just as in gaming apps.

‘NEW TECHNOLOGY VITAL FOR CANCER TREATMENT’

“Unlike regular test-prep solutions we are using mobile gaming as a mechanism to drive engagement with users,” said CEO Shrikant Latkar, former chief marketing officer at mobile advertising firm InMobi. This latest crop of startups are emblematic of a big change over the initial era of ed-tech companies, and their ingenuity is helping draw investors. From $13.06 million invested in ed-tech startups in 2014 across 13 deals, investors pumped in $107.5 million across 22 deals last year, show data from financial research firm VCCEdge.

“Mobile-first solutions and gamification technologies are the future of education, since they can scale very rapidly at low cost,” said TV Mohandas Pai, chairman of Manipal Global Education and an investor in ed-tech startups including Oust Labs, Magic Crate and OnlineTyari, which, too, is a test-prep firm. Magic Crate provides skill-enhancing activities for children in ages 4 to 8 in a subscription-based service starting at Rs 549 a month.

CarveNiche Technologies mines and analyses data to teach maths. Its automated learning platform, beGalileo, works like a multiple level storyboard through which a student has to progress step by step. In the background, the platform analyzes the user’s learning minutely. “It will go as minute as… this child is struggling with decimals, he doesn’t know fractions, etc. The system will place the child on a learning path on a knowledge graph. This is the path you need to cross to reach your goal,” said CEO Avneet Makkar.

[“source -livemint”]